Physical Education

Three-Sided Football



The Viability Of Three-Sided Football Played On A Hexagonal Pitch As A Competitive Sport.

By Dr Pinky

The experiment was performed in association with the Easton Cowboys & Cowgirls FC, The Cube Microplex and a selection of random strangers.

Abstract

Three-sided football played on a hexagonal pitch has been much hailed by anarchists and situationists. The purpose of this experiment was to try the format on subjects who regularly play football at an appreciable level. A method for easily marking out an equilateral hexagon pitch is described. The match was played with 6 players in each team and consisted of three 20 minute thirds. 1 and 2 ball versions were tried. The results were very encouraging, with the subjects unanimously reporting that they enjoyed the competitive nature of the game as well as the tactical and psychological nuances. The match is assessed and recommendations for future games are made.

Introduction

Three-sided football appears to have been invented by the Dutch philosopher Asger Jorn to challenge Marx's Dialectic Materialism - the idea that society is driven forwards by the struggle between the haves and have-nots [1].

Critics of football say that it is a struggle between to two opposing teams mediated by a referee who clams to be neutral. In the Marx analogy the referee represents the government, claiming to be doing the best by everybody. These critics go on to claim that three-sided football is a truer sporting representation of social reality. Supporters of the three-sided format say that it represents trialectics - "a trinitarian super cession of the binary structure of dialectics" [1]. They also claim that three-sided football challenges the homophobic nature of the two-sided game.

The London Psychogeographic Association seem to have organised the first game at the Glasgow Anarchist Summer School in 1993. There are a few other records of games including a review of a game organised by the Association of Autonomous Astronauts that happened in East London [2]. However, much of what else is write is confused by references to Luther Blisset.

This is what the Association of Autonomous Astronauts have to say about the rules [2]:

The pitch is hexagonal each team being assigned two opposite sides for bureaucratical purposes should the ball be kicked out of the play. The blank side is called the front side. The side containing the orifice is called the backside, and the orifice is called a goal. Should the ball be thrust through a team's orifice, the team is deemed to have conceded a goal - so in an emblematic fashion this perpetuates the anal-retentive homophobic techniques of conventional football whereby homo-erotic tension is built up, only to be sublimated and repressed.

However the trialectic appropriation of this technique dissolves the homo-erotic/homo-phobic bipolarity as a successful attack will generally imply co-operation with the third team. This should overcome the prominent resistance to women taking their full part in football.

Meanwhile the penetration of the defence by two opposing teams imposes upon the defence the task of counterbalancing their disadvantage through sowing the seeds of discord in an alliance which can only be temporary. This will be achieved through exhortation, body language, and an ability to manoeuvre the ball and players into such a position that one opposing team will realise that its interests are better served by breaking off the attack and allying themselves with the defending team.

Bearing in mind that such a decision will not necessarily be immediate, a team may well find itself split between two alliances. Such a situation opens them up to the possibility of their enemies uniting, making maximum use of this confusion. 3-sided football is a game of skill, persuasion and psychogeography. When the ball goes out of the play on the frontside, a throw-in is conceded. This is carried out by the team whose frontside it is, unless they had last touch. In that case the throw in is taken by the team whose goal is the nearest. When the ball goes out of the play at the backside, the defening team has a goal kick, unless they had last touch, in which case a corner is taken by the team whose goal is nearest. The semicircle around the goal functions as a penalty area and it may be necessary to use it for some sort of offside rule which has yet to be developed.

It can be seen from this description that the pitch is set out as shown in Figure 1 and that throw-ins and corners are allocated as described in Figure 2.

Figure 1. The hexagonal football pitch. Figure 2. The allocation of throw-ins and corners, according to the Association of Autonomous Astronauts, when team a has last touch1.

Because goals are conceded and not scored the team that scores the most goals might not win, the team that concedes the least will. This has some very interesting permutations.

For the sake of example let us consider a game played between three teams 1, 2 and 3. If team 1 concedes first, teams 2 and 3 are likely to gang up on them to try and put them out of the running. Let us imagine that teams 2 and 3 put four goals past team 1. Team 1 will probably approach one of the other teams, let us say team 2, and negotiate: "We can't come first but we can come second if five goals are put past team 3, in which case you will win we will come second and team 3 will lose."

Thus, the game continues. Because the negotiations happens during play it may not be clear to all the members of a team what the alliances are at any particular time. Each player must be aware of what is happening.

Those who have read 1984 by George Orwell [3] will notice the similarity between three-sided football and the ever changing alliances between the three world powers: Eastasia, Eurasia and Oceania.

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Experimental

Apparatus

  • 3 x 5ft by 4ft goals
  • Approximately 210 m of thick string
  • 6 x corner flags
  • 1 x cricket stumps
  • 2 x truncated training cones
  • 2 x footballs
  • 18 x football players

Marking Out The Pitch

It was decided to make the Hexagon's side length 40 paces (about 35 m) long. This length corresponds to just less than half the length of a good full-sized pitch.

A piece of string (string 1) 40 paces long was measured out. This was then used to measure out two other pieces of string 80 paces long (string 2 and string 3). Each 80 pace piece of string then had a loop tried at its mid-point (Figure 3). The central loops of string 2 and string 3 were secured to the cricket stump which had been placed at the pitches centre.

Figure 3. The allocation of string ends. Figure 4. Pulling string 2 and string 3 taut.

Four people (α, β, γ and δ) each took hold of one end of either string 2 or string 3, as shown in Figure 3. α and β also took hold of one end each of string 1. α and β then moved outwards until all three sections of their string (AO, BO and AB in Figure 4) were taut. By the laws of geometry AOB had formed an equilateral triangle. γ and δ then moved to pull their halves of string 2 and string 3 taut and to insure that AOD and BOE were straight lines. α, β, γ and δ marked the position of their respective string ends with corner flags. Thus, four of corners of the hexagon (A, B, D and E) had been found.

α held onto the ends of string 1 and string 3 and move to estimate point F. β dropped the end of string 2 and moved to give the end of string 1 to d (Figure 5), while d stood still to receive it. Once δ had the end of string 1 α moved so that EO, FO and EF were all taut. Point F was then marked with a corner flag. The final corner (C) was found when γmoved round, still holding string 3, to make COF a straight line. C was then marked with a corner flag.

An equilateral hexagon ABCDEF had now been formed. The cricket stump was removed and a truncated training cone placed at the pitch's centre. The goals were placed at the mid-point of every other side. The string was then used to mark the hexagon's edges (note that an additional 40 pace piece of string is need for the sixth side). The finished pitch is shown in Figure 6.

Figure 5: Finding the last two corners. Figure 6: The completed hexagonal pitch.

The Rules Played

The format tested used three teams, each consisting of six players; 1 goalkeeper and 5 outfield players. The match consisted of three 20 minute thirds and the teams moved one goal clockwise around the pitch at the end of each third. There were no goal areas marked and the goalkeepers were allowed to move from their lines. The match was started with out a referee, and since it progressed well in this manner, no referee was used throughout.

The rules of the Association of Autonomous Astronauts (see Introduction) sate that each team has a designated touchline (the Frontside) on the opposite side to their goal line (the Backside, see Figure 1). The throw-ins and corners are then designated as shown in Figure 2. However, during the game it seemed more intuitive to award throw-ins and corners to the side who did not have last touch and who's goal was closest to the point at which the ball went out of play. This method is illustrated in Figure 7.

 
 
  Figure 7. The allocation of throw-ins and goal kicks used when a has last touch.  

Throw-ins were taken normally and goal kicks were taken as placed kicks, from hands or thrown.

The match and each subsequent third were started with all of the players behind their respective goal lines and the ball placed on the truncated training cone at the centre of the pitch. On the start signal the players were free to move into the playing area. After a goal was scored the match was re-started with a goal kick by the team that conceded.

As stated in the Association of Autonomous Astronauts' rules the conceding team was awarded 1 point and the scoring team awarded no points. The team with the least points at the end of the full 60 minutes was judged to be the winner. Since the score at the end of the match was 0-1-1 it was agreed to play an added 10 minutes with two balls in play at once. The winner was then judged to be the team with the least points; even if they had the most points at the end of normal time.

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Results And Discussion

The pitch proved very easy to mark out using the method described above. Also, they size of the pitch turned out to be well suited to six-a-side teams. However, the same sized pitch could easily accommodate a seven-a-side match. The use of corner flags proved essential, since they made it ease for the players to check their orientation at a glance. The results from the match itself were encouraging with the subjects unanimously reporting that they had enjoyed the game.

It had been expected that two teams would gang up against the third however, this did not last for long periods of the game. Alliances tended to work while attacking but not while defending and it was crucial for a player to decide how far away from their goal they should be before passing to an ally. Since two teams tended to attack and one defend, dribbling on the main part was futile because of the plentiful passing options.

Team orders concerning alliances also seemed futile. Most players assessed the merit of an alliance moment by moment and quite often passed to the enemy at the expense of their ally, only to be forgiven almost immediately as possession changed.

Due to the small size of the goals (8 ft by 4 ft) the scoring was not prolific. At the end of the 60 minutes normal time the score was 1-1-0. Therefore 10 minutes of extra time were played using two balls. This format was frantic and produced many more goals and the final score was 3-2-0. However, the subjects reported that they did not find playing with two balls as tactically fulfilling as playing with a single ball, although it was agreed that this was a good method for playing extra time.

Conclusions

  • Three-sided football on a hexagonal pitch can be played as a competitive sport in its own right, and has subtle tactic and psychological nuances.
  • An equilateral hexagon pitch with a side length of about 35 m is suitable for a six-a-side or seven-a-side match and corner flags are essential.
  • The 8 ft by 4 ft goals proved too small.
  • The two ball version is not as satisfying to play but is suitable for extra time.

Further Work

Another game of three-sided football is definitely warranted. The game should be played with larger goals. Also, goal areas should be tried whereby no out field player is allowed into the area and the goalkeepers are not allowed to touch the ball outside the area.

Reference

1. www.deepdisc.com/space1999/archive/11.html [Return To Text]

2. www.deepdisc.com/space1999/archive/18.html [Return To Text]

3. Nineteen Eighty-Four, by George Orwell, Penguin, 1949. [Return To Text]

 

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All Material © The College Of Furthest Education & DOAS Press Ltd. 2006.
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